Guides
Task-shaped walkthroughs — authoring an actor, rendering a scene, and testing without a renderer.
The Reference explains each primitive in isolation. These pages are the other direction: one task, start to finish, using whichever primitives the task needs.
Creating actors
Where an actor belongs, how to lay out its state, what its render path must be, and the rules that keep it reusable.
Rendering
Turning a compiled scene into pixels — SceneRenderer, defineSceneComposition, and the backend seam.
Testing
Compile a real scene, resolve frames, assert on resolved actors — and never hand-build a fixture.
Working from a finished composition instead? The Examples are complete and typechecked in CI.